Description
1.HIGH POLY MODELING
We start the course with an introduction to the Autodesk Maya program and during classes we go through all the necessary tools for modeling simple and more complex surfaces. The goal is to learn how to approach making complex surfaces with proper topology.
2.SCULPTING
ZBrush is the next program we explore. Here candidates will learn how to add the smallest details to models made in Maya and also determine which models are better to produce in Zbrush from the start. The goal is to introduce candidates to Zbrush and to essential tools for sculpting.
3.LOW POLY & MID POLY MODELING
Low Poly and Mid Poly models are optimized High Poly models ready for Game Engines. Candidates will learn the difference between Low Poly and Mid Poly models, when to use each one, their advantages and disadvantages, how to develop UV Maps and also how to modify Smoothing groups correctly.
4.BAKE
Bake is the process of making Normal and AO Maps, which serve to recover all lost details which disappeared while optimizing models from High Poly model to Low Poly models.
5. TEXTURING
Texturing is a process of painting and adding materials to models. Candidates will work in Substance Painter where they will learn about spec/gloss and metal/rough workflows. Candidates will learn the attributes of each and how to use them correctly for achieving desired results.
6.PRESENTATION
At the end of the course, every candidate will have 5 game models made from scratch that they can use for their personal portfolio. Every candidate will learn how to render and present their work in the best way possible. The better the presentation, the nicer their portfolio will look and that is a key factor in landing job offers in this industry.
Minimum PC config for 3D Art:
Intel i7-6 gen
32Gb ram
1Tb ssd/nvme hdd
Nvidia GeForce GTX 1060
Recomended PC config for 3D Art:
Intel i7-11gen
64Gb ram
1Tb Nvme hdd
Nvidia GeForce RTX 3rd gen Ti